Intimidating rage imperious command
While you are raging, you designate a single foe within 30feet of you that you can attempt to demoralize as a free action (see the intimidate skill page 76 of the Player's Handbook).A foe that you successfully demoralize remains shaken for as long as you continue to rage.The berserker frenzy class feature is essentially a maneuver with an extended duration, and since you are unable to initiate or recover other maneuvers while frenzied, it effectively balances out.It could be argued that berserker frenzy might push the character into tier 2 territory simply because it allows them to go longer before having to recover their maneuvers, but they still lack the versatility and verisimilitude of the other tier 2 classes such as the sorcerer or psion, they have fewer skill points to distribute to vital skills, and they lose out on some nice class features including capstone abilities.They are known to have coined such phrases as "nothing evens a race like an axe to the knees" and "never turn down the ale, you never know if it will be your last." Most live short, glorious lives, and those who live long enough to gain fame and prestige amongst their comrades become immortalized in song -- and that's all most of them long for in exchange for their sacrifice for their people.
Despite their simple attitude towards battle, dwarven berserkers are a key element of dwarven warfare.Their almost suicidal style allows more strategic fighters to plan and execute complex techniques on already worn-down enemies.As such, berserkers command grudging, if fearful, respect within dwarven society.Initiator Level: Each time you gain a level as a dwarven berserker, you gain additional maneuvers known, maneuvers readied, and stances known as if you had also gained a level in a previous initiator class.You do not, however, gain any additional benefits a character of that class would have gained.
Your frenzy lasts a number of rounds equal to 3 your Con modifier. At the end of the frenzy, you become fatigued for an equal duration or until you take the time to recover all of your maneuvers through drink or song.